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Fort of chains gamecore9/24/2023 In other words, this is a “crunch heavy” instead of a “rules light” game. Its strength is the nearly infinite capacity for customization, and its weakness is that enormous customization introduces complexity. If you don’t know anything about Pathfinder, you can think of it as a revised and improved version of a specific edition of D&D (the “3.5” edition). There’s a reason Pathfinder is thriving a decade into its existence, and it all starts here. It’s hard to know where to begin to review this book, but that one word encapsulates it well. In short, if you want to play Pathfinder and haven't already, pick this book up immediately. The Core Rulebook is a solid start to any aspiring tabletop gamer's adventure and is a must own not only for the abundance of useful information it provides but also for the clean presentation and the magnificent art provided by Wayne Reynolds. I took one look at the Core Rulebook and I never looked back, and to this day I don't regret the decision one bit. Then, one fateful day, I met someone online who told me about Pathfinder. I only knew it because it was the name everyone knew when someone said "tabletop RPG" and the answer wasn't "what is that?" I wanted to play it but I didn't know where to start. When I first learned of tabletop RPGs my attention turned to D&D even though I knew next to nothing about it, nor did I know of anyone who played it. It is the only Pathfinder book you will ever need to start playing, but if you're like me you'll eventually want more. If there is any one book to have, it is this one.
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